The American Bar Association's Legal Guide to Video Game Development
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The American Bar Association's Legal Guide to Video Game Development

Includes a CD-ROM with templates of the end-user license agreements, terms of use, nondisclosure agreements and more!
The American Bar Association's Legal Guide to Video Game Development
Product Code: 1620479
Editor: Ross A. Dannenberg
Publication Date: August 2011
ISBN: 978-1-61438-003-0
Page Count: 176
Trim Size: 7 x 10
Sponsoring Entities: ABA Book Publishing, Forum Committee on Entertainment and Sports Industries
Topics: Business Law, Commercial Law, Entertainment & Sports Law
Format: Book - 1620479
Other Formats: eBook - 1620479EBK
Pricing: $49.95 (Regular)
$34.95 (ABA Member) ABA Members, Log in now to receive this discount!
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About The American Bar Association's Legal Guide to Video Game Development

The American Bar Association's Legal Guide to Video Game Development is the authoritative handbook you need to make your dream of producing a video game come true.

Included in each chapter are the relevant forms, agreements, and contracts for that phase of production, as well as tons of helpful tips on negotiation and decoding legalese. Written by experienced lawyers who work closely with software and video game developer clients, this is the inside guide to the process of taking an idea and creating a product, from beginning to end. You'll learn the in's and out's of the legal aspects of video game production including:
  • Patents, Copyright and Trademarks
  • Business and Finance Issues
  • Risk and Insurance
  • Intellectual Property Agreements
  • The Children's Online Privacy Protection Act
  • Publishing Your Game
  • Licensing and Open Source Material
  • EULAs and Terms of Use
And, an included CD-ROM features templates of the end-user license agreements, terms of use, and nondisclosure agreements you'll need!

It's a practical, prescriptive book perfect for entertainment and intellectual property lawyers; established video game developers; art, design, trade, and law schools; or just burgeoning artists with an idea.